![]() ![]() Compare and contrast Mighty Glacier, who can dish out at the expense of speed rather than toughness, and Lightning Bruiser, who can do the same without sacrificing anything (or sacrificing a "secondary" characteristic, such as range).The direct inverse of Stone Wall, who takes it but can't dish it out. Also often overlaps with Long-Range Fighter, using range to keep out of harm's way.Alternatively, the Fragile Speedster may be the only one able to dodge or may be more acrobatic while the Glass Cannon may be quick, but stuck on the ground. Glass Cannons often overlap with the Fragile Speedster characters of that type tend to put out high damage and dodge most incoming attacks, but go down quickly if they do get hit.This trope is one of the most flexibles of the Competitive Balance: ![]() If a boss happens to be a Glass Cannon, that's a Rush Boss. Artillery or archer units in Real-Time Strategy and Turn-Based Strategy games also tend to have this trait, as they're meant to be far away from combat, or at least in the back of the formation. A Squishy Wizard still can have decent or good magical defense but abysmal physical defense (and the aforementioned good magical defense may be undermined by low hit points), and likewise, a brawler may have good physical defense but poor magical defense (though physically-oriented units are more likely to have a good amount of hit points). Not all Squishy Wizards are completely Glass Cannon, though. ![]() In RPGs, the Glass Cannon tends to be a Squishy Wizard. Occasionally referred to as a Glass Dragon, Glass Cannons are prevalent in RPGs and fighting games, as the cast needs to be big enough that "takes hits like a chump" becomes a viable character trait. The Glass Cannon is characterized by insane attack power coupled with pathetic defensive ability. In short: they can dish it out, but they can't take it. ![]()
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